Cardsplain

Other Bears you control get +2/+2.

At the beginning of combat on your turn, put a on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.

Grade A+ Grade from the win rate

Win rate when drawn 64.4% +8.2 vs average 3,703 games

Win rates and picks

58.1% 9,133 games
Average pick ()
1.5

By deck

  • Ferocious Wolves 67.1% 2,114 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

This is probably my favorite card in The Hobbit. Bears are just really cool! To start, let's imagine you have no bears. Beorn the Fierce can come down on turn 5, give a to one of your creatures, which turns it into a bear and gives it +2/+2 from Beorn's static ability. That represents an incredibly big swing just on its own. Now, if we factor in having other bears, all you need is to control one bear and any other creature when you cast Beorn and it immediately draws you two cards if you put the counter on the non-bear creature. Not only that, but if your opponent doesn't have an answer for Beorn, you keep drawing two more cards every turn. Beorn the Fierce looks like what you'd get when a casual player designed their own custom card for their favorite creature type and just gave it every ability they could possibly want, and I'm all here for it!

Green's only real selling points are a handful of broken rares (Beorn the Fierce, Dancing from Dark to Dawn), two excellent uncommons in Mirkwood Pathmaker and Nasty Little Rabbit, and its potential for synergy with .

While this is clearly a broken card in any green deck, it does provide a great reason to play less than stellar cardslike Little Bear and Ordinary Bear. All it takes is just one extra bear out to make Beorn the Fierce a guaranteedDivination that demands an immediate answer!

How to draft it

Roles in each deck

  • Ferocious Wolves Rewards the plan

    Nothing in the deck wins more than this 6/6 trampler for 5. Each combat it turns another creature into a Bear with a , and every other Bear gets +2/+2, so a Wolf becomes a 4/4 trampler. With three Bears out it draws two cards each turn.

    How to play it

    Take it first pick. Mark a different creature every turn, since each one stays a Bear, and Large Bear, Ordinary Bear and the from Dancing from Dark to Dawn get you to three Bears sooner.

    Learn the Ferocious Wolves deck
  • Beasts and Burn Finisher

    Beorn the Fierce is a 6/6 trampler for 5 mana that keeps making Bears. At the beginning of combat on your turn it gives one of your creatures a and makes it a Bear, so that creature also gets +2/+2, and with three Bears you draw two cards.

    How to play it

    Take it first pick. Put the on a creature that isn't a Bear yet, because Beorn, Ordinary Bear or Large Bear and the new Bear make three. A Wargling made into a Bear is a 4/4 trampler.

    Learn the Beasts and Burn deck
  • Patchwork Midrange Finisher

    Beorn puts a on one of your creatures at the beginning of combat on each of your turns and makes it a Bear, so a creature other than Beorn also gets Beorn's +2/+2. Ordinary Bear and Large Bear get the +2/+2 too, and with three Bears out you draw two cards that combat. The 6/6 trampler itself is hard for most decks to block.

    How to play it

    Its trigger comes at the beginning of combat, so cast it in your first main phase to use it the turn it arrives. Give the counter to a creature that isn't a Bear yet, because a Bear already has the +2/+2 and would gain only .

    Learn the Patchwork Midrange deck