What wins in The Hobbit
Goblin Army (black-red) has the best win rate, 57.6% over 85,459 games. Patchwork Midrange (white-green) has the lowest, 49.7%.
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Decks by win rate
Each rate is compared with the set average (56.2%). The line under a deck is of how it wins. Win rates from .
- Goblin Army 57.6% +1.4 vs average 85,459 games
Once Bothersome Noisemaker is on the battlefield, every Crude Bent Blade or Tidings of War you cast also grows your .
- Ferocious Wolves 56.9% +0.7 vs average 57,277 games
Keep a creature with 4 or more power on the battlefield so Nasty Little Rabbit, Nighthowl Pursuer and Ravening Warg get their bonus.
- Removal Midrange 56.8% +0.6 vs average 4,805 games
From turn 4 on, cast Bilbo's Deadly Slice, Magnificent End or Celebrate the Mountain-king most turns until the opponent has nothing left to block your creatures.
- Dwarves & Equipment 56.5% +0.3 vs average 52,797 games
Cheap Dwarves carry like Dwarven Mattock into attacks from turn 2, and when one , Dwarven Mauler picks up its Equipment for 1 mana.
- Draw Two 56.4% +0.2 vs average 58,594 games
Lakeshore Apothecary grows each time a card or Plunder the Trollshaws draws your second card of a turn.
- Burn and Draw 55.2% −1.0 vs average 4,886 games
Spew Flame and Pinecone Strike kill creatures while Plunder the Trollshaws draws you three cards over two casts, the second with .
- Beasts and Burn 54.6% −1.6 vs average 2,822 games
Ordinary Bear's 4 power turns on for Nasty Little Rabbit, and Pinecone Strike burns the blocker in the Rabbit's way.
- Removal Control 53.2% −3.0 vs average 12,745 games
Trade creatures early and answer the rest with Gnashing of Teeth, then win in the air with Long Lake Nuisance once the opponent has no creatures left.
- Elf Landfall 52.5% −3.7 vs average 22,251 games
With Thranduil, Sindarin Liege on the battlefield, each land you play makes an Elf that Thranduil turns into a 2/2. With Thranduil's Company, each land also puts two +1/+1 counters on one of your creatures.
- Patchwork Midrange 49.7% −6.5 vs average 1,323 games
Mirkwood Pathmaker and other green creatures that are big on their own do the attacking, with Quarrel and Stone by Sunlight as .
Each deck's name opens its lessons. Compare all decks
Traps
of cards that look strong and lose games, each with the reason to skip it. and win rates from .
Mechanics
Amass
Mostly in Goblin Army decks
Step through an exampleputs on your one , and creates a 0/0 Army first if you have none. Watch one Goblin Army grow over three spells.
Storied
Mostly in Dwarves & Equipment decks
Step through an examplecards get a bonus once you have an (3 or more , cards and on the battlefield at once, in any mix). it once and it lasts for the rest of the game.
Ferocious
Mostly in Ferocious Wolves decks
Step through an examplecards get better while you control a creature with power 4 or greater. One creature pumped to 4 power for the turn is enough to switch it on.
Recruit
Mostly in Draw Two decks
Step through an examplemeans draw a card, then discard a card, and make a 1/1 Human Soldier if you discarded a nonland card. That draw also counts for cards that care about your second draw each turn.
Adventure
Step through an exampleAn card is a spell and a creature in one. Cast the spell first, and you can cast the creature later from .
Saga
Step through an exampleA is an that does one chapter each turn, then is after its last chapter.
Equipment
Step through an examplestays on the battlefield when its creature , and you can move it to another creature by paying its equip cost again.
Best commons and uncommons
The top 3 commons and 2 uncommons of each color, by . Each win rate is a . and win rates from .

































