Cardsplain

When this enters, for each opponent, up to one target nonland that player controls until this enchantment leaves the battlefield.

When this enchantment enters, . (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature .)

Grade A Grade from the win rate

Win rate when drawn 62.2% +6.0 vs average 30,687 games

Win rates and picks

58.0% 59,540 games
Average pick ()
2.9

By deck

  • Draw Two 63.8% 15,515 games
  • Dwarves & Equipment 60.8% 9,869 games
  • Removal Midrange 61.9% 1,037 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

Even at 4 mana, an Oblivion Ring is still a powerful spell for white. Celebrate the Mountain-king also gives you a free in exchange for that extra mana, which is definitely a good upside to get. This is going to be a premium card for any white deck.

White also has four banger uncommons, one of which is the best in the entire set (Celebrate the Mountain-king).

If you hit a giant amassed army with Celebrate the Mountain-king, you can Mirkwood Nurturer it back to hand for full value once again!

How to draft it

One of the 20 cards to memorize. Best uncommon in the set. It exiles their best nonland until Celebrate leaves the battlefield, and it recruits.

Roles in each deck

  • Dwarves & Equipment Removal

    Celebrate the Mountain-king exiles the opponent's best nonland until Celebrate leaves the battlefield, so it answers a creature, an or an . It also recruits, which means you draw a card and then discard one, and a nonland discard makes a 1/1 Human Soldier .

    How to play it

    Save it for their biggest threat, or for an or a big creature that damage can't handle. Discard a spare spell to the while you still want the , and a spare land once you need cards more. If the opponent destroys Celebrate (Thorin's Last Stand can), the card comes back.

    Learn the Dwarves & Equipment deck
  • Draw Two Removal

    Any nonland an opponent controls is a legal target, and included, and it stays until Celebrate leaves the battlefield. The comes in your main phase, usually as your second card of the turn, so the also feeds your payoffs.

    How to play it

    Spend it on the biggest threat already on the battlefield instead of waiting for a better one. If they destroy Celebrate (Thorin's Last Stand can hit an ), their card comes back. An stops existing, so exiling a big token is .

    Learn the Draw Two deck
  • Removal Midrange Removal

    Black's hits only creatures. Celebrate exiles any nonland the opponent controls, so it answers an , a or a as well as their best creature. The lasts only while Celebrate stays on the battlefield.

    How to play it

    With Bilbo's Deadly Slice in hand for their best creature, save Celebrate for the or the Slice can't touch. A white opponent can destroy it with Thorin's Last Stand and get their card back.

    Learn the Removal Midrange deck
  • Patchwork Midrange Removal

    Anything nonland the opponent controls is a legal target, including the and that Quarrel and Stone by Sunlight can't touch. The lasts while the stays on the battlefield, and the replaces the card you spent, often with a 1/1 Human Soldier on top.

    How to play it

    Hold it for the that would beat you, such as a rare or a your ground creatures can't block. If the opponent destroys the , the card comes back. A spare land is the easy discard late in the game, and a creature card with 3 or less sets up The Mountain-king's Return.

    Learn the Patchwork Midrange deck