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84 terms
Card types
Saga
An that does one chapter at a time. Chapter I happens when it enters, and after your draw step on each of your turns it moves on to the next chapter (II, then III and so on). After the last chapter it is .
Step through an exampleEquipment
An you attach to your own creature by paying its Equip cost (only on your turn, like a ). The creature gets the bonus while the Equipment is attached. If the creature , the Equipment stays behind and you can equip it again.
Step through an exampleThis set's mechanics
Amass Goblins N
Put N +1/+1 counters on your . If you don't have an Army yet, first create a 0/0 black Goblin Army . You only ever have one Army, and it keeps growing.
Step through an exampleRecruit
Draw a card, then discard a card. If you discarded a nonland card, you also get a 1/1 white Human Soldier . (So discard spare lands late in the game, and spells early on to get tokens.) Its draw counts toward "draw your second card each turn".
Step through an exampleStoried / enduring story
Storied cards get an extra bonus once you have an enduring story. Count what you have on the battlefield: (, and Axe tokens), cards (the type line says "Legendary", as it does on many Dwarves) and . The moment that count reaches 3, you "have an enduring story", and you keep it for the rest of the game, even if those cards die later. From then on, every storied card you have gets the bonus written after "As long as you have an enduring story". Example: Ori, Keeper of Songs is normally a 3/3, and with an enduring story it's a 4/3 with .
Step through an exampleFerocious
A bonus that works while you control a creature with power 4 or greater.
Step through an exampleAdventure
A creature card with a small spell printed in it. You can cast the spell first. Then the card goes to "on an adventure", and later you can cast the creature from there, so one card gives you two spells. You can also cast the creature directly.
Step through an exampleCombat keywords
Other keywords and game terms
Copy / token copy
A copy gets what is printed on the original: name, mana cost, types, rules text, power and toughness. It doesn't get the original's counters, damage or "until end of turn" effects. A copy of a card is legendary too, unless the card says otherwise, as The Notary Hobbits does for its tokens.
Rules words
State-based actions
Checks the game makes on its own whenever a player would get , without using the . A creature with 0 or less toughness or lethal damage goes to the , a player at 0 or less life loses, a outside the battlefield ceases to exist, and the applies. They are never checked in the middle of a spell .






























































