Cardsplain

When this creature enters, . (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature .)

Grade B- Grade from the win rate

Win rate when drawn 57.7% +1.5 vs average 49,140 games

Win rates and picks

55.5% 74,296 games
Average pick ()
7.6

By deck

  • Draw Two 58.9% 32,246 games
  • Removal Control 55.2% 6,278 games
  • Elf Landfall 54.2% 4,283 games
  • Burn and Draw 58.5% 2,268 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

A 3-power for 4 mana used to be a good deal. Now, not so much. If you can get the 1/1 from the ability, then Long Lake Nuisance looks like a pretty good deal for the mana, but when you don't, it just looks mediocre. One toughness makes this creature so vulnerable to and other 1/1 fliers that it just won't be good enough a lot of the time.

Consider it when you see Long Lake Nuisance and up.

How to draft it

Roles in each deck

  • Draw Two Threat

    Four mana buys a 3/1 , a and often a 1/1 Soldier. The weak point is its 1 toughness, which any 1/1 flier or damage spell can punish.

    How to play it

    Attack whenever the air is clear, and keep it out of ground blocks. Bard the Bowman's +1/+1 counters cover its 1 toughness.

    Learn the Draw Two deck
  • Elf Landfall Threat

    The only blue or green common with is this 4-mana 3/1, and it recruits when it enters. Take it when you have no other way to get damage through.

    How to play it

    Once the ground stalls, its 3 damage a turn in the air is often all you have. Any or creature that blocks it kills it, so attack only into an empty sky.

    Learn the Elf Landfall deck
  • Removal Control Threat

    Removal Control decks play this more than any other nonland card, because a 3-power is how a deck that stalls the ground wins. The as it enters digs one card deeper, and often leaves a Soldier, before the bird attacks.

    How to play it

    Attack in the air every turn and leave blocking to the ground creatures. When the opponent has no , Crude Bent Blade on it makes a 5/2 flier.

    Learn the Removal Control deck
  • Burn and Draw Threat

    Your games here stall on the ground, and a 3/1 for 4 ends them. Its as it enters swaps a card you don't need for a new one.

    How to play it

    Any ping kills it (Easy Pickings, The Black Arrow, an opposing Gandalf, Spark Starter), so attack while it lives instead of holding it back. Discard a land to the only when you have plenty.

    Learn the Burn and Draw deck