Troll Negotiations
Put two on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Grade C Grade from the win rate
Win rate when drawn 55.2% −1.0 vs average 14,809 games
Win rates and picks
- 55.1% 33,334 games
- Average pick ()
- 5.2
By deck
- Ferocious Wolves 56.4% 8,995 games
- Elf Landfall 52.9% 3,990 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
There was a time when Hunt the Weak was a fairly commonly printed spell for green and it wasn't too bad. The does a good job of helping your creature win the fight most of the time. So of course, two +1/+1 counters will be even better. Now, a 3/3 can beat a 4/4 in a fight. That should open the doors for Troll Negotiations to kill off a wider variety of creatures, and it should be very effective.
Its lack of besides Quarrel and Troll Negotiations is its greatest weakness, and it leaves green highly vulnerable to black/red and kill spells.
How to draft it
Roles in each deck
Ferocious Wolves Removal
Two +1/+1 counters land before the fight, so even a 2-power creature hits for 4, and if it survives it keeps that 4 power for .
How to play it
Learn the Ferocious Wolves deckPick a fight your creature wins after the counters, or fight with a creature.
Elf Landfall Removal
Your creature gets two +1/+1 counters and then fights theirs (each deals damage equal to its power to the other). Unlike Quarrel, your creature takes damage back and the spell is a 4-mana , but the counters stay after the fight.
How to play it
Learn the Elf Landfall deckPick a creature that survives the fight after the counters, like Mirkwood Pathmaker. Attercop with the counters is a 4/3 with , so it kills anything and lives through a fight with a creature that has 2 power or less.
Beasts and Burn Removal
Troll Negotiations is that leaves your creature two counters bigger, so a 2-power creature comes out of the fight with the 4 power wants.
How to play it
Learn the Beasts and Burn deckYour creature's power plus 2 has to their toughness, and its toughness plus 2 has to beat their power if you want it to live. A Rabbit with one counter comes out a 4/5 and grows on its own from then on.
Patchwork Midrange Removal
Its two +1/+1 counters stay after the fight, so you get and a pump from one card. On Mirkwood Pathmaker with four lands it makes a 6/6 that beats almost anything it fights.
How to play it
Learn the Patchwork Midrange deckA fight hits your creature back, unlike Quarrel, so choose one that survives the return damage, or Attercop, whose kills the target even if Attercop .