Lakeshore Apothecary
Whenever you draw your second card each turn, put a on this creature.
Grade B- Grade from the win rate
Win rate when drawn 57.0% +0.8 vs average 52,839 games
Win rates and picks
- 55.3% 74,646 games
- Average pick ()
- 6.5
By deck
- Draw Two 58.7% 35,695 games
- Removal Control 52.7% 5,935 games
- Elf Landfall 52.4% 4,412 games
- Burn and Draw 55.6% 2,412 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
I'm not a fan of that aren't good enough until you put some work in. Atlantean Cavalry was bad in Marvel Super Heroes, but at least it started out with defensible stats for a 3-drop. Lakeshore Apothecary doesn't, and I don't think it's going to make the cut.
Lakeshore Apothecary becomes an exceptional when you have those cards and Patient Instructor.
How to draft it
Roles in each deck
Draw Two Rewards the plan
From turn 3, you draw a second card most turns, and each one puts a +1/+1 counter on this 2-mana 1/2, so by turn 5 it can be a 4/5.
How to play it
Learn the Draw Two deckTurn 2 is its slot, so it starts growing on turn 3. Make each extra draw before combat and it attacks one size bigger.
Elf Landfall Early play
This 1/2 grows only on a turn you draw a second card, and in these colors only a few cards give you one, such as Bilbo, Luckwearer, Bilbo Baggins, Burglar, Great Gilded Boat, Patient Instructor, Long Lake Nuisance and Plunder the Trollshaws, so it stays a 1/2 most games.
How to play it
Learn the Elf Landfall deckRun it only with several of those, and otherwise take Attercop or Woodland Weavemaster for the slot.
Removal Control Rewards the plan
Removal Control drafters play it as a more often than almost any other card, and no card they play that often loses more. The 1/2 grows only on a second draw each turn, so on most turns here it stays a 1/2 that blocking a 2/2.
How to play it
Learn the Removal Control deckTake Front Porch Sentries, Ravening Warg or Desolation Prowler as the instead. Play it only with Great Gilded Boat or Bilbo, Luckwearer to draw the extra card each turn, and only when pack 3 has left you short of 2-drops.
Burn and Draw Early play
Its +1/+1 counter comes only on a turn you draw a second card, and this deck has few of those turns, so most games it stays a 1/2.
How to play it
Learn the Burn and Draw deckDraft it only once you have three or four ways to draw a second card. Bothersome Noisemaker and Master's Councillors are the better .