Cardsplain

When this enters, 1, then attach this Equipment to the amassed . (To amass Goblins 1, put a on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature first.)

Equipped creature gets +1/+0 and has .

Equip

Grade B- Grade from the win rate

Win rate when drawn 57.3% +1.1 vs average 59,344 games

Win rates and picks

57.2% 115,865 games
Average pick ()
4.9

By deck

  • Goblin Army 58.1% 30,170 games
  • Dwarves & Equipment 57.2% 11,992 games
  • Ferocious Wolves 56.3% 9,029 games
  • Removal Control 54.8% 2,400 games
  • Removal Midrange 57.7% 1,406 games
  • Burn and Draw 53.3% 948 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

Goblin Plate Mail is an obnoxiously annoying little . It starts out as just a 2/1 with , but you can of course further onto that army . When it eventually , it leaves behind a very annoying equipment. Yes, 4 is a lot to re-equip it, but you got it for free, so that shouldn't matter. Wait, I've said that before, haven't I?

In addition to the Blade, there's a ton of on juiced commons like Goblin Plate Mail and Gollum, Silent Slinker, which means you're almost always going to get smacked for several damage early.

You may also have corner case decks Fíli the Pathfinder, which will need to achieve somehow with few to no dwarves.Generically good like Thrór's Map and Goblin Plate Mail are your best bet.

Dwalin, Weaponmaster has some completely unbeatable nut draws though, where you play it early alongside Well-Worn Spatula and Goblin Plate Mail and repeatedly buff several equipment.

How to draft it

One of the 20 cards to memorize. When it enters, it 1 and attaches to the , giving it +1/+0 and . It costs 2 mana, and you can play it in black <i>or</i> red.

Roles in each deck

  • Goblin Army Sets up the plan

    The in its cost is hybrid, paid with black or red, so either half of the deck casts it on turn 2. A second copy adds a counter to the same and another +1/+0. It also counts as an for Thorin, Mountain-king and Dáin Ironfoot, a noncreature spell for Bothersome Noisemaker and an for Stir Up Trouble.

    How to play it

    With Noisemaker out, its trigger first and makes the , then the Plate Mail's own adds a second counter, so you get a 3/2 . When the Army , leave the Plate Mail where it is until Thorin, Mountain-king moves it for free, since equip is steep.

    Learn the Goblin Army deck
  • Ferocious Wolves Early play

    Its buys a 1/1 wearing +1/+0 and , so a 2/1 menace for 2. Ferocious Wolves has few ways to grow the Army and rarely pays to move the .

    How to play it

    Treat it as a 2/1 creature and fodder when you are short on .

    Learn the Ferocious Wolves deck
  • Dwarves & Equipment Sets up the plan

    Goblin Plate Mail 1 and attaches itself to the , so the 2-mana arrives as a 2/1 with . After that it gives +1/+0 and menace for equip .

    How to play it

    Count it as a creature in your . Moving it costs , so plan on Kíli's free equip or Dwarven Mauler. On Iron Hills Blacksmith, or with Dáin Ironfoot's , it makes a big threat. With Bothersome Noisemaker out, the Noisemaker trigger first, so the gets two counters.

    Learn the Dwarves & Equipment deck
  • Removal Control Early play

    For you get an and a creature to wear it, since it 1 and attaches to that , a 2/1 with . The Army is a spare body for Stir Up Trouble or for an opponent's edict, so the creatures you need stay on the battlefield.

    How to play it

    You only ever have one , so Down, Down to Goblin-town's chapter II grows this same one into a 3/2 with . When the Army the stays, but equip is a late-game cost.

    Learn the Removal Control deck
  • Removal Midrange Early play

    It 1 as it enters and attaches itself to the , so with no Army out the gives you a 2/1 with . When the Army the stays (+1/+0 and menace, equip ), and it counts as an toward .

    How to play it

    Equip is expensive, so move it only in a slow game with spare mana, ideally onto Large Bear, which then needs two blockers.

    Learn the Removal Midrange deck
  • Burn and Draw Early play

    The 2/1 it makes is an attacker, and this deck has few of Goblin Army's payoffs behind it, so it does little here. Once that Army , moving the costs .

    How to play it

    Play it only as a next to Bothersome Noisemaker and Misty Mountains Raider, when you need a that starts an for them to grow. With an Army already out, it adds a counter to that one and attaches there.

    Learn the Burn and Draw deck
  • Beasts and Burn Early play

    For 2 mana you get a 2/1 creature, because the 1 when it enters and attaches itself to that . It also counts as a noncreature spell for Bothersome Noisemaker and as an for Bombur's .

    How to play it

    Treat it as a . With Bothersome Noisemaker out, both triggers grow the same into a 3/2 with . When the Army the stays, and moving it costs , so re-equip only late with spare mana.

    Learn the Beasts and Burn deck