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Dwarves & Equipment wins 56.5% over 52,797 games, about a point behind Goblin Army (57.6% over 85,459 games) and level with Draw Two (56.4% over 58,594 games). The rares (Fíli, Kíli, An Unexpected Party, Dáin Ironfoot) and the white and red uncommons carry it. White's commons are thin, so without good uncommons this deck ends up with too many 2-power filler creatures. Draft the and Dwarves like Dori and Iron Hills Blacksmith first, and the deck holds up even without a .

Deck win rate 56.5% +0.3 vs average 52,797 games

Compared with the set average (56.2%). Win rates from 17Lands.

How a game goes

Cheap Dwarves carry like Dwarven Mattock into attacks from turn 2, and when one , Dwarven Mauler picks up its Equipment for 1 mana.

  1. Early turns

    Turns 1–3: put cheap Dwarves on the battlefield. Play Dwarven Mauler on turn 1. On turn 2, play Iron Hills Blacksmith, Thorin Oakenshield, Dáin's Company, Dwalin or Goblin Plate Mail. On turn 3, Dori, Bearer of Friends often gives you the third piece with his . Attack while their board is small.

  2. Middle turns

    Turns 4–6: clear blockers with Pinecone Strike, Stone by Sunlight, Burn, Burn, Tree and Fern or Celebrate the Mountain-king, and spend spare mana equipping. By now you usually have an , so keep attacking.

  3. Late game

    Turn 7+: the left on the battlefield turns every new creature into a threat, and The Lonely Mountain makes 2/2 Dwarves from a land. Close with An Unexpected Party (naming Dwarf), Stone-Giant of High Pass, Gandalf, Spark Starter or Spew Flame into Smaug, the Great Calamity.

Storied (the enduring story) and Equipment

is a keyword on many Dwarves. It checks whether you control three or more that are , , and/or . These are your storied pieces. Artifacts include every , and Axe token. Legendary means the type line says "Legendary", which is true of most named Dwarves (Dori, Ori, Óin, Nori, both Thorins). Sagas include The Mountain-king's Return and Burn, Burn, Tree and Fern. Each permanent counts once, even if it is two of those things. For example, Thrór's Map is a legendary artifact and counts as one, not two.

Type line of Thrór's Map
Thrór's Map's type line says Legendary Artifact, and the card still counts as one permanent.

Your pieces do nothing until a storied card is on the battlefield, because the storied card makes the check. Every storied card is legendary, so it is always one of its own three pieces. The moment you three, you have an for the rest of the game. It stays when you spend the Treasure, the Saga ends or the Dwarves die, and storied cards you cast later get their bonus right away.

Example: turn 2 you cast Thorin Oakenshield (legendary, piece 1). Turn 3 you cast Dori, Bearer of Friends (legendary, piece 2), and he makes a Treasure (artifact, piece 3). You now have an enduring story, and Thorin's bonus switches on, so your artifacts and creatures have . You can spend the Treasure next turn if you need the mana, and the story stays.

The bonuses differ a lot. Fíli the Pathfinder (+1/+1 to all your creatures) and Kíli the Resourceful (your first equip each turn is free) are game-winning. Ori (+1/+0 and ), Óin (+1/+0 and ), Thorin Oakenshield (ward ) and Bombur (untaps normally) get small extras.

Equipment is the deck's other half. It is an artifact you attach to your own creature by paying its equip cost, only on your own turn when you could cast a . If the creature , the Equipment stays on the battlefield and you pay again to move it to another creature.

Step 1 of 4. Storied counts three kinds of things you have on the battlefield: artifacts, legendary cards and Sagas. You have Ori, Keeper of Songs (3/3). Ori is itself legendary (read the type line), so the count is 1 of 3. You have priority.

Your turn, first main phase.
Opponent 20 life
  • 4/5
You 20 life has
  • 3/3
Your hand

Key cards

How to tell it's open

The deck is open when the Dwarves and it wants come later than usual: Thorin Oakenshield and Dwarven Mauler (normally gone around pick 6), Iron Hills Blacksmith (around pick 4) and Dwarven Mattock (around pick 7). White uncommons like Celebrate the Mountain-king and Stone by Sunlight in the middle of a pack mean nobody near you is white. Red cards are a weaker signal, because Goblin Army, the most drafted deck in the set (57.6% over 85,459 games), fights you for Pinecone Strike, Dori, Bothersome Noisemaker and Goblin Plate Mail. Draw Two also fights you for the white uncommons.

Common mistakes

  • Too few creatures. does nothing on an empty board, and Equipment-heavy decks run out of bodies. Aim for 15–17 creatures and take a playable Dwarf over a third or fourth Equipment, especially in pack 3.

  • Ignoring the . Dori, Ori, Óin, Nori and Thorin are , so you can only have one of each name on the battlefield. A second copy that enters forces you to put one into the . Two copies of a legendary common is fine, since one waits in hand as a backup. A third is usually worse than any other playable.

  • Taking cards over . Your Dwarves and bring the anyway, and most common and uncommon storied cards get only small bonuses from it (Ori, Keeper of Songs; Bombur, Gentle Dreamer; Dáin, Lord of the Iron Hills).

  • Equipping instead of developing. Equip costs are paid on your own turn and are often large (Goblin Plate Mail , Ragged Short Spear ). On turns 2–4, cast creatures first and equip with leftover mana. Put on Dwarven Mauler, which makes each equip onto it cheaper.

  • Mixing up the Smaugs. The set has three Smaug creatures. Smaug, the Great Calamity // Spew Flame is a common , a 5-mana spell (5 damage) that later becomes a 7-mana 5/5 . Smaug the Magnificent is a mythic 4-mana 4/3 flier with that makes a in each of your upkeeps. Both are mono-red. The third, Smaug, Wicked Worm, is black and red, so this deck can't cast it.

Better or worse in this deck