Dáin Ironfoot
When Dáin enters, create a colorless named Axe with "Equipped creature gets +1/+0" and equip . When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains until end of turn.
Grade A- Grade from the win rate
Win rate when drawn 61.4% +5.2 vs average 8,599 games
Win rates and picks
- 58.5% 20,372 games
- Average pick ()
- 2
By deck
- Dwarves & Equipment 61.7% 3,910 games
- Goblin Army 62.0% 3,661 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
In a vacuum, Dáin Ironfoot is a 2/4 double striker for just 3 mana, which is pretty solid, though nothing too special. On top of that, it also leaves the Axe behind and can give to other creatures on your board. That's a nice package overall, even if it's a bit vanilla.
Dáin Ironfoot on the other hand is a genuine rare. You only need to see Goblin Plate Mail into this once before it becomes clear how dangerous this is, and Dáin is even a solid blocker/guaranteed too. I've happily splashed this dwarf before, but it obviously tends to play best in base RW decks.
How to draft it
Roles in each deck
Goblin Army Threat
Dáin brings his own , an Axe (+1/+0, equip ) that he attaches to one of your creatures as he enters. Whenever he attacks, each equipped attacking creature gains until end of turn, so a in Goblin Plate Mail or a creature carrying Crude Bent Blade hits twice.
How to play it
Learn the Goblin Army deckPut the Axe on your best attacker, or on Dáin himself, a 2/4 that hits twice. He has to attack for the to happen, so send him in with the equipped creatures. On the turns he stays home, his 4 toughness walls off most 2- and .
Dwarves & Equipment Threat
Every bonus counts twice when Dáin Ironfoot attacks, because each equipped attacker gains until end of turn. It also arrives with its own Axe (+1/+0, equip ) attached to one of your creatures. Dáin is and the Axe is an , so the is two pieces.
How to play it
Learn the Dwarves & Equipment deckPut the Axe on Dáin if it attacks next turn, which makes a 2/4 double striker, or on a stronger attacker if Dáin stays home. Equip everything you can before the attack. Dwarven Mattock on Dwarven Mauler makes a 4/3 that deals 8 damage.