Cardsplain

When Dáin enters, create a colorless named Axe with "Equipped creature gets +1/+0" and equip . When you do, attach it to target creature you control.

Whenever Dáin attacks, each equipped attacking creature gains until end of turn.

Grade A- Grade from the win rate

Win rate when drawn 61.4% +5.2 vs average 8,599 games

Win rates and picks

58.5% 20,372 games
Average pick ()
2

By deck

  • Dwarves & Equipment 61.7% 3,910 games
  • Goblin Army 62.0% 3,661 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

In a vacuum, Dáin Ironfoot is a 2/4 double striker for just 3 mana, which is pretty solid, though nothing too special. On top of that, it also leaves the Axe behind and can give to other creatures on your board. That's a nice package overall, even if it's a bit vanilla.

Dáin Ironfoot on the other hand is a genuine rare. You only need to see Goblin Plate Mail into this once before it becomes clear how dangerous this is, and Dáin is even a solid blocker/guaranteed too. I've happily splashed this dwarf before, but it obviously tends to play best in base RW decks.

How to draft it

Roles in each deck

  • Goblin Army Threat

    Dáin brings his own , an Axe (+1/+0, equip ) that he attaches to one of your creatures as he enters. Whenever he attacks, each equipped attacking creature gains until end of turn, so a in Goblin Plate Mail or a creature carrying Crude Bent Blade hits twice.

    How to play it

    Put the Axe on your best attacker, or on Dáin himself, a 2/4 that hits twice. He has to attack for the to happen, so send him in with the equipped creatures. On the turns he stays home, his 4 toughness walls off most 2- and .

    Learn the Goblin Army deck
  • Dwarves & Equipment Threat

    Every bonus counts twice when Dáin Ironfoot attacks, because each equipped attacker gains until end of turn. It also arrives with its own Axe (+1/+0, equip ) attached to one of your creatures. Dáin is and the Axe is an , so the is two pieces.

    How to play it

    Put the Axe on Dáin if it attacks next turn, which makes a 2/4 double striker, or on a stronger attacker if Dáin stays home. Equip everything you can before the attack. Dwarven Mattock on Dwarven Mauler makes a 4/3 that deals 8 damage.

    Learn the Dwarves & Equipment deck