Cardsplain
  • Too few creatures. does nothing on an empty board, and Equipment-heavy decks run out of bodies. Aim for 15–17 creatures and take a playable Dwarf over a third or fourth Equipment, especially in pack 3.
  • Ignoring the . Dori, Ori, Óin, Nori and Thorin are , so you can only have one of each name on the battlefield. A second copy that enters forces you to put one into the . Two copies of a legendary common is fine, since one waits in hand as a backup. A third is usually worse than any other playable.
  • Taking cards over . Your Dwarves and Equipment bring the anyway, and most common and uncommon storied cards get only small bonuses from it (Ori, Keeper of Songs; Bombur, Gentle Dreamer; Dáin, Lord of the Iron Hills).
  • Equipping instead of developing. Equip costs are paid on your own turn and are often large (Goblin Plate Mail , Ragged Short Spear ). On turns 2–4, cast creatures first and equip with leftover mana. Put Equipment on Dwarven Mauler, which makes each equip onto it cheaper.
  • Mixing up the Smaugs. The set has three Smaug creatures. Smaug, the Great Calamity // Spew Flame is a common , a 5-mana removal spell (5 damage) that later becomes a 7-mana 5/5 . Smaug the Magnificent is a mythic 4-mana 4/3 flier with that makes a in each of your upkeeps. Both are mono-red. The third, Smaug, Wicked Worm, is black and red, so this deck can't cast it.