Settle the Wreckage
all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield , then shuffle.
Grade B Grade from the win rate
Win rate when drawn 58.9% +2.7 vs average 7,646 games
Win rates and picks
- 56.2% 16,052 games
- Average pick ()
- 2.5
By deck
- Draw Two 61.1% 4,214 games
- Dwarves & Equipment 56.9% 2,447 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Settle the Wreckage is an incredibly powerful Magic card and is responsible for the single greatest bluff in the history of the Pro Tour. If you get your timing right, this can be a Plague Wind for a simple 4 mana. Even if your opponent gets a bunch of lands in exchange, it's really not a fair trade for them, and it'll still be very hard for them to get back into the game after a blowout like this.
Don't forget that this card exists when you're super ahead. On a deckbuilding level though, Settle the Wreckage is actively terrible in RW decks, which have virtually no way to fool anyone into running into it. WU is a proper home for this thanks to Plunder the Trollshaws, which is the best way to set up some spectacular blowouts.
There aren't many in this format, just Desolation of Smaug and Settle the Wreckage.
How to draft it
Roles in each deck
Draw Two Removal
Against an all-out attack it is a one-sided wipe. Every attacking creature the target player controls is , and that player may search for that many basic lands, which enter . It does much worse in Dwarves & Equipment (56.9%), where the 4 mana held up is wasted when they don't attack. Here that mana goes into Plunder the Trollshaws's instead.
How to play it
Learn the Draw Two deckWait until attackers are declared, then target the attacking player. Save it for several attackers or one , and take the hit from a lone 2/2.