Cardsplain

When this creature enters, . (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature .)

Grade B Grade from the win rate

Win rate when drawn 58.3% +2.1 vs average 55,365 games

Win rates and picks

56.3% 87,452 games
Average pick ()
7.1

By deck

  • Draw Two 59.7% 33,069 games
  • Dwarves & Equipment 57.1% 6,762 games
  • Removal Control 55.3% 4,501 games
  • Elf Landfall 55.0% 3,335 games
  • Burn and Draw 58.0% 2,009 games
  • Removal Midrange 59.2% 1,302 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

Like a lot of these other cards that we've seen, it does appear as though the recruit ability is quite overvalued in the card's cost. It almost assumes that you'll always get the 1/1 , but of course that always involves discarding a card you'd like to cast. Patient Instructor just looks bad to me, but I hope I'm valuing the recruit incorrectly somehow, because I do want it to be good.

Lakeshore Apothecary becomes an exceptional when you have those cards and Patient Instructor.

How to draft it

One of the 20 cards to memorize. A 3-mana 2/2 with that recruits. You can play it in white <i>or</i> blue.

Roles in each deck

  • Dwarves & Equipment Gets you extra cards

    Patient Instructor recruits when it enters, so the 3-mana 2/2 with often brings a 1/1 along, two bodies for your . It is not a Dwarf, so Kíli and Fíli ignore it.

    How to play it

    Without a Dwarf in hand, it is your turn-3 play. A second 6-drop makes a good discard for the .

    Learn the Dwarves & Equipment deck
  • Draw Two Sets up the plan

    A pre-release review rated it 2 out of 10. It is the deck's most important common, because its on turn 3 is the usual way to draw card two early, and the Soldier it can make is a Human for Bard's Company. The cost is hybrid (), so the last mana can be white or blue and either of your colors casts it.

    How to play it

    Cast it in your main phase before combat, so your payoffs trigger before you attack. Lakeshore Apothecary on turn 2 and this on turn 3 is the start the deck wants.

    Learn the Draw Two deck
  • Elf Landfall Gets you extra cards

    You pay for this 2/2 with , and its on entering trims a flooded hand or digs toward the lands your cards want.

    How to play it

    Turn 3 belongs to Mirkwood Pathmaker or Wood Elves, and the Instructor fills in when you have neither. Only a nonland discard makes the Soldier, and a card you won't cast, like a second Bilbo, Luckwearer, is the one to throw away.

    Learn the Elf Landfall deck
  • Removal Control Early play

    Its usually leaves a 1/1 Soldier beside the 2/2, so the card puts two blockers on the battlefield for .

    How to play it

    Play it on a turn with nothing to kill. lets it attack when their side is empty and still be home to block.

    Learn the Removal Control deck
  • Removal Midrange Early play

    Draftsim's review suspected it was undervaluing the , and it was. A 2/2 with that filters a card and often adds a 1/1 Soldier is a strong common , and it usually comes around pick 7, so you can fill the deck's thin 3-drop slot late. In this deck you pay .

    How to play it

    Cast it on turn 3 when you have no other , and discard the weakest spell in your hand for the . lets it attack and still block on the opponent's turn.

    Learn the Removal Midrange deck
  • Burn and Draw Early play

    The in its cost is paid with either color, so you cast this 2/2 with as a blue . Vigilance lets it attack into an empty board and still block on their turn.

    How to play it

    Its Soldier is the creature to hand over with Burglar's Plot. With nothing worth discarding, the still turns a spare land into a new card.

    Learn the Burn and Draw deck
  • Patchwork Midrange Early play

    usually adds a 1/1 Human Soldier beside the 2/2, and lets the 2/2 attack and still block.

    How to play it

    On turn 3 it is the play when you have no Mirkwood Pathmaker, and later it fits beside a 2-mana spell. The is the place to throw away a second or a card in a color you can't cast yet.

    Learn the Patchwork Midrange deck