Lake-town
This land enters .
: Add or .
, , this land: Put two on target Human you control. Activate only as a .
Grade B- Grade from the win rate
Win rate when drawn 56.7% +0.5 vs average 31,676 games
Win rates and picks
- 56.0% 55,545 games
- Average pick ()
- 9.7
By deck
- Draw Two 57.5% 23,898 games
- Elf Landfall 54.4% 1,545 games
- Removal Control 53.9% 1,090 games
- Dwarves & Equipment 54.6% 1,069 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Lake-town Mariners: Have yet to be blown out by this, but in theory you could use it for speed triggers, untapped blockers, surprise enters abilities, or even a draw step Stony-Voiced Goblins.
How to draft it
Roles in each deck
Draw Two Gets you the color you need
This dual land enters and taps for white or blue. Later you can pay , tap and it, as a , to put two +1/+1 counters on a Human you control, and every Soldier is a Human.
How to play it
Learn the Draw Two deckPut it down on turn 1, or on any turn you cast a with 3 lands. It taps itself as part of the cost, so the 4 mana comes from your other lands. Bard the Bowman, Lakeshore Apothecary and Patient Instructor make good targets.