Dáin's Company
This creature has as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Grade A Grade from the win rate
Win rate when drawn 62.7% +6.5 vs average 6,183 games
Win rates and picks
- 57.6% 14,311 games
- Average pick ()
- 3.2
By deck
- Dwarves & Equipment 63.4% 5,750 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Dáin's Company is basically an Augur of Bolas for dwarves, which is definitely not a bad place to be. Looking at the top four cards when about 3/8 of your deck is likely to be dwarves or equipment does make it reasonably likely that you find something. Even if you miss, a 2/2 lifelinker for 2 mana is a pretty good compromise.
However, white has the best rares of any color by a substantial degree.An Unexpected Party, Fíli, Kíli, The Eagles Are Coming!, The Queen of Dale, Bard's Company, Dáin's Company… need I go on?
How to draft it
Roles in each deck
Dwarves & Equipment Gets you extra cards
Only this deck plays Dáin's Company, the gold Dwarf that looks at your top four cards for a Dwarf or to put into your hand. It has while you control another Dwarf, which in this deck is most turns. A that also finds your next play is worth an early pick.
How to play it
Learn the Dwarves & Equipment deckTake a Dwarf from the four when you are short on bodies and an when your creatures have nothing to carry. makes it a good carrier in a race.