Burn, Burn, Tree and Fern
Removal
Why it works in Dwarves & Equipment
Six damage from chapter I of Burn, Burn, Tree and Fern kills nearly any creature an opponent controls. Chapter II destroys one of their , and chapters III and IV each add . The 4-mana stays a piece for three more turns.
How to play it
Aim chapter I at their biggest creature. Chapter II needs a target, an or a if they have one, and does nothing otherwise. The from chapters III and IV arrives in your first main phase and empties when that phase ends, so spend it there on an equip or toward Gandalf, Spark Starter or Stone-Giant of High Pass.
Win rates
- Win rate when drawn () in Dwarves & Equipment decks
- 59.9% −0.2 vs all decks 8,401 games
- Win rate when drawn () in all decks
- 60.1% 25,422 games
Win rates from 17Lands.
Replacements
If you don't see Burn, Burn, Tree and Fern, these do the same job: removal.
Win rates from .


