Nighthowl Pursuer
(This creature can't be blocked except by two or more creatures.)
— Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
Grade B+ Grade from the win rate
Win rate when drawn 59.6% +3.4 vs average 23,491 games
Win rates and picks
- 57.9% 50,778 games
- Average pick ()
- 4.4
By deck
- Goblin Army 60.1% 10,423 games
- Ferocious Wolves 59.4% 9,975 games
- Removal Control 55.2% 1,168 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Playing this on turn 1 sounds like a nightmare to deal with. It'll easily get a couple of hits in before you have access to two blockers, at which point it'll probably become a 3/3 and need to trade for one or both of those. Nighthowl Pursuer is a great aggressive option for black/green and might even be good enough to play elsewhere, too.
Nasty Little Rabbit and Nighthowl Pursuer are ludicrously under-costed when is running, which makes cards like Duskwatch Hunter more useful than you'd expect. Those two, The Chief Warg, and Ravening Warg (don't underestimate the value of incidental lifegain in HOB) are the main reasons to care about ferocious.
How to draft it
One of the 20 cards to memorize. Gets +2/+2 when it attacks while you control a creature with power 4 or more, so this 1-mana 1/1 Wolf with hits as a 3/3.
Roles in each deck
Goblin Army Threat
With on, this 1-drop attacks as a 3/3 that needs two blockers. The deck has plenty of power 4: a pumped Desolation Prowler, an with four counters, Smaug the Magnificent, Head of the Hunt, Gundabad Opportunist and Gollum, Silent Slinker.
How to play it
Learn the Goblin Army deckTurn 1 Pursuer into turn 2 Desolation Prowler is the best start. checks as it attacks, so on those turns pump Prowler in your main phase, before attackers are declared. Once the board fills up a 1/1 does little, so attack with it early or it.
Ferocious Wolves Rewards the plan
on a 1-drop wins the first turns while they have one blocker, and it is a Wolf for Chief Warg's Company and Bejeweled Warg's counters.
How to play it
Learn the Ferocious Wolves deckAttack on turns 1 to 3 while they have fewer than two blockers. Later, send it in only on turns when is on.