Cardsplain

: Creatures you control get +1/+1 until end of turn.

Grade C+ Grade from the win rate

Win rate when drawn 55.6% −0.6 vs average 34,547 games

Win rates and picks

55.8% 64,487 games
Average pick ()
8.8

By deck

  • Dwarves & Equipment 54.6% 16,342 games
  • Draw Two 57.3% 15,408 games
  • Removal Midrange 54.9% 1,378 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

We have seen this kind of design before, and it's usually a reasonable . Dwarven Provisioner is a good pick up for your white decks, and it'll encourage you to go wide a little bit to make its ability stronger in the late game.

How to draft it

Roles in each deck

  • Draw Two Early play

    Its ability gives creatures you control +1/+1 until end of turn, at speed, and a board of Soldier turns that into a lot of extra damage. Early on it is a 2-mana 2/2 Dwarf that also makes a token with Fíli the Pathfinder out.

    How to play it

    Once you have 4 spare mana, activate it after blockers are declared, like a team-wide . The pump still if they kill the Provisioner in response, and 8 mana pumps twice.

    Learn the Draw Two deck
  • Removal Midrange Early play

    The pump (+1/+1 to your creatures until end of turn) needs a wide board, which is why Draw Two gets more from it than this deck does. Here it is mostly a 2/2 for 2.

    How to play it

    Save the pump for a turn you attack with three or more creatures. As an activated ability it can wait until after blockers are declared, or come on the opponent's turn to win several blocks at once.

    Learn the Removal Midrange deck