Goblin-town
This land enters .
: Add or .
, , this land: Put two on target Goblin or Orc you control. Activate only as a .
Grade C+ Grade from the win rate
Win rate when drawn 55.7% −0.5 vs average 29,259 games
Win rates and picks
- 56.9% 62,092 games
- Average pick ()
- 8.7
By deck
- Goblin Army 56.3% 24,079 games
- Dwarves & Equipment 52.5% 1,210 games
- Ferocious Wolves 55.2% 1,202 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Down, Down to Goblin-town: This can punish you for holding your like An Unexpected Party too long, so try to cash them in when the right moment comes.
Goblin-town Flunkies: , just 1 power.
How to draft it
Roles in each deck
Goblin Army Gets you the color you need
This dual land enters and taps for black or red, which helps the cards that need two black (such as Bilbo's Deadly Slice, Gnashing of Teeth and Large Bear). Late in the game, , tapping and sacrificing it puts two +1/+1 counters on a Goblin or Orc you control, the included, and that also triggers The Great Goblin.
How to play it
Learn the Goblin Army deckPlay one or two in place of basics, ideally on turn 1 when you have no 1-drop. Save the for when you have lands to spare, since it costs a land plus 4 mana at speed.