Large Bear
, ,
Grade B- Grade from the win rate
Win rate when drawn 56.7% +0.5 vs average 18,958 games
Win rates and picks
- 56.3% 43,647 games
- Average pick ()
- 3.6
By deck
- Ferocious Wolves 57.2% 8,824 games
- Goblin Army 57.3% 4,812 games
- Elf Landfall 54.9% 2,235 games
- Removal Control 55.0% 891 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Back in Ixalan, there lurked a dangerous dinosaur that took the Limited environment by storm. It was splashable, it had and , and it was also a 5/5. Its name was Charging Monstrosaur. Ever since then, I've always referred back to this whenever big with haste and trample show up, and today is no exception. Large Bear hits incredibly hard right from that first attack, but even gives it the ability to sit back and defend you if it needs to. Better yet, it's the perfect creature to cast on a turn when you were going to swing with everything anyway, and it really should take the opponent by surprise when you do so.
Large Bear: 5-mana, 5-power trampler. The hybrid mana cost means it can come from unusual color pairs like Simic () and Orzhov ().
Yes, this can't fix your mana, but it can get your Large Bear out a turn earlier. The body is nothing to write home about, but a three-mana 1/1 will at least chump block until you can get something better in play.
How to draft it
Roles in each deck
Goblin Army Finisher
means the 5/5 hits the turn it lands, and carries the damage past the small creatures thrown in front of it. Its 5 power also turns on , and lets it stay home and block when you are behind.
How to play it
Learn the Goblin Army deckCount your Swamps before you play it, because both symbols need black here.
Ferocious Wolves Finisher
Each in its cost is hybrid mana, so black or green pays it. Cast before combat, the 5/5 turns on at once, and lets it attack beside the creatures that get the bonus.
How to play it
Learn the Ferocious Wolves deckWhen you are behind, lets it stay home against . Beorn the Fierce makes it a 7/7.
Elf Landfall Threat
lets this 5/5 stop a , and carries its damage past the chump blockers that hold off Mirkwood Pathmaker. Its symbols mean you pay for it here.
How to play it
Learn the Elf Landfall decklets it attack on turn 5, the turn it lands, before they have planned blocks around it. Against a deck with , keep it home as a wall instead.
Removal Control Finisher
A 5/5 with , and is one of the few finishers in the deck, and this deck casts it for . Its 5 power also turns on Ravening Warg's .
How to play it
Learn the Removal Control deckCast it once their best blocker is dead, and gets 5 damage in on the same turn. Behind against , keep it home as a blocker instead. It needs two black sources, so count your Swamps.
Removal Midrange Finisher
The symbols are hybrid, paid with black or green, so you can cast this 5/5 for . , and let it attack the turn it arrives, push damage past small blockers and still stop . It also turns on for Ravening Warg.
How to play it
Learn the Removal Midrange deckHold it for a turn you can attack, since gets the first 5 damage in at once, and clear their biggest blocker with first so the goes through. Against white, cast it while they are out, because 5 power puts it in of Stone by Sunlight.
Beasts and Burn Threat
and let it hit the turn it arrives, through the chump blockers that stop Gigantic Big Bear, and lets it guard against when you need to stay home.
How to play it
Learn the Beasts and Burn deckWith Beorn the Fierce out it is a 7/7 and one of the three Bears Beorn wants.
Patchwork Midrange Threat
gets the 5/5 past the chump blockers that stall your other big creatures, and lets it hit the turn it arrives.
How to play it
Learn the Patchwork Midrange deckIts 5 power counts for Nasty Little Rabbit in the combat it arrives. When you are behind, keep it home, where lets it block .