Last Light of Durin's Day
Whenever a Mountain you control enters, put a on this . If it has six or more quest counters on it, it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Grade F Grade from the win rate
Win rate when drawn 28.1% −28.1 vs average 160 games
Win rates and picks
- 37.7% 379 games
- Average pick ()
- 9.2
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Last Light of Durin's Day is basically unplayable in Limited. You can't reasonably expect it to get up to six in a game, even if you played it on turn 2. Even if you did, you'd then need a dragon in your deck and to not have drawn it already. Its only saving grace is the fact that you can mountaincycle it if you happen to need an effect like that, but otherwise it's awful.
How to draft it
Roles in each deck
Beasts and Burn Filler
Six Mountains have to enter after it is out before you it and put a Dragon card from your hand or library onto the battlefield, which almost never happens in a deck with about eight. The only Dragons it could find here are Smaug, the Great Calamity, Smaug the Magnificent and Desert Were-Worm.
How to play it
Learn the Beasts and Burn deckKeep it in the sideboard. If it ends up in your deck, mountaincycle it instead of casting it, paying and discarding it to search your library for a Mountain card and put it into your hand.