Guardian of the Halls
: Put three on this creature.
Grade D+ Grade from the win rate
Win rate when drawn 53.0% −3.2 vs average 16,103 games
Win rates and picks
- 53.6% 32,649 games
- Average pick ()
- 9.7
By deck
- Ferocious Wolves 53.6% 7,278 games
- Elf Landfall 52.9% 6,691 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
I do like my to still be good when I draw them late, but 7 mana is a lot to pay just for some late game relevance. Guardian of the Halls is fine, but I do think the incredibly powerful activated ability just costs a bit too much for this to be an exciting card.
Attercop's vulnerability to X/1 hate is a pain sometimes, but it's still better than Wargling or Guardian of the Halls.
How to draft it
Roles in each deck
Ferocious Wolves Early play
On a 2/2, does little, and the three +1/+1 counters cost , too much mana to matter in most games.
How to play it
Learn the Ferocious Wolves deckTake Attercop, Wargling and any black first. If it makes the deck, seven lands turn it into a 5/5 trampler.