Vow to Erebor
Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an you control to it.
Grade D+ Grade from the win rate
Win rate when drawn 52.3% −3.9 vs average 6,672 games
Win rates and picks
- 53.2% 14,961 games
- Average pick ()
- 11.5
By deck
- Dwarves & Equipment 52.9% 5,911 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
+2/+2 for 2 mana isn't a good enough . A free equip and untapping the creature aren't enough of an upside to graduate Vow to Erebor into a card I'm willing to play in the main.
Vow to Erebor: Equip bonus is tricky to account for, but thankfully this spell is pretty weak/not played much.
How to draft it
Roles in each deck
Dwarves & Equipment Combat trick
Vow to Erebor untaps a creature of yours and gives it +2/+2 until end of turn for 2 mana at speed, and on a Dwarf it can also attach one of your . A creature or a spell does more in the slot.
How to play it
Learn the Dwarves & Equipment deckLeave it in the sideboard. Forced to play it, cast it in combat on a Dwarf to move your best onto a blocker or an unblocked attacker.