Wargling
— Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain .
Grade C Grade from the win rate
Win rate when drawn 54.9% −1.3 vs average 21,122 games
Win rates and picks
- 55.5% 42,493 games
- Average pick ()
- 9.4
By deck
- Ferocious Wolves 55.9% 16,822 games
- Elf Landfall 51.4% 2,236 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Wargling feels like a very solid . It'll only attack for 2 in the early turns, like most other 2s, but it soon picks up an extra point of power and puts on quite a bit more pressure. It's not an exciting card to see, but it's a good way to start your .
Attercop's vulnerability to X/1 hate is a pain sometimes, but it's still better than Wargling or Guardian of the Halls.
How to draft it
Roles in each deck
Ferocious Wolves Early play
With on, its attack gives all your creatures , so a chump blocker in front of Pathmaker or Ordinary Bear no longer stops the damage.
How to play it
Learn the Ferocious Wolves deckRank it below Desolation Prowler, Ravening Warg and Attercop, and attack with it on the turns your big creatures go in.
Beasts and Burn Rewards the plan
When it attacks with on, every creature you control gains until end of turn, which pushes Mirkwood Pathmaker's or Gigantic Big Bear's damage past chump blocks.
How to play it
Learn the Beasts and Burn deckSend it in every time your big creatures attack, so the covers them.