Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has .
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a for each creature you control of that type.
Equip
Grade D Grade from the win rate
Win rate when drawn 50.0% −6.2 vs average 1,744 games
Win rates and picks
- 50.9% 4,242 games
- Average pick ()
- 2
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
+2/+2 and are a nice bonus. Getting a couple of is also pretty good. What isn't good is the cost to cast and equip this card. Three to cast and 3 more to equip is quite a lot, and it doesn't feel like what you get for it is all that worth it. This is a mythic rare, yet it feels far too expensive for what it does.
How to draft it
Trap. You pay 3 mana to cast it and 3 more to equip it before it does anything. Then it gives +2/+2 and , and it makes extra mana only when the equipped creature hits the opponent. Arena drafters still took it around pick 2.
Roles in each deck
Dwarves & Equipment Filler
The mythic Orcrist, Goblin-cleaver usually goes around pick 2, far too early for what it does here. It gives +2/+2 and , and when the equipped creature deals combat damage to a player you make a for each creature you control of a type you choose. Casting and equipping cost 3 each, 6 mana for one bigger creature.
How to play it
Learn the Dwarves & Equipment deckPass it, and leave it out if you end up with one. Even Kíli's free equip doesn't make up for the cost.
Removal Midrange Filler
Drafters take this famous mythic around pick 2. It costs 6 mana in all before it does anything, for +2/+2 and , and the bonus needs combat damage to a player and many creatures of one type, which this deck doesn't have.
How to play it
Learn the Removal Midrange deckTake any playable spell or over it. If it ends up as your , put it on a creature with or in a stalled game.