Chief Warg's Company
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature .
Grade A Grade from the win rate
Win rate when drawn 62.4% +6.2 vs average 8,000 games
Win rates and picks
- 58.2% 19,123 games
- Average pick ()
- 1.8
By deck
- Ferocious Wolves 65.1% 5,186 games
- Goblin Army 57.9% 1,235 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
This card is absolutely ridiculous. I'm used to seeing expensive that churn out free creature every turn, but this ability rarely appears on a creature itself. Chief Warg's Company is probably the biggest creature I've ever not wanted to attack with, because I simply don't want to expose it to a combat where it might die. I'd much sooner just let it churn out free 2/2s every turn. It's also big enough to enable very early on. It's highly vulnerable to most , so I don't think I can give Chief Warg's Company a full 10/10, but it's incredibly busted and must be answered.
As a cheap threat that often runs away with the game if it lives, Chief Warg's Company is the card to play with Warg Tactics. Don't be surprised if your opponent protects this when they play it on turn 5….
How to draft it
Roles in each deck
Ferocious Wolves Threat
A 2/2 Wolf arrives every upkeep. Those block, feed Rhovanion Rampager or Tom, Bert, and William, and count toward the two other Wolves this 5/3 trampler needs before it can attack.
How to play it
Learn the Ferocious Wolves deckProwler, Ravening Warg and your other Wolves count too, but often it stays home anyway. Let the pile up and send them in beside your creatures. will come for it, so keep Warg Tactics or a spare blocker ready.