Goblin-town Flunkies
When this creature enters, 1. (Put a on an you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature first.)
Grade C- Grade from the win rate
Win rate when drawn 54.3% −1.9 vs average 21,031 games
Win rates and picks
- 55.2% 42,028 games
- Average pick ()
- 8.9
By deck
- Goblin Army 54.3% 17,322 games
- Dwarves & Equipment 55.8% 2,555 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Two mana for a pair of 1/1 goblins is usually a great deal. Goblin-town Flunkies is a great way to start a game on 2 mana in any red deck, but of course the goblins deck in particular is going to absolutely love it.
Goblin-town Flunkies: , just 1 power.
How to draft it
Roles in each deck
Goblin Army Early play
With no , this gives you two bodies, a 1/1 with and a 1/1 Army. Any 2/2 stops both, and with an Army already out it is a 1/1 plus one counter.
How to play it
Learn the Goblin Army deckTake Ravening Warg or Front Porch Sentries over it, and play it to fill the creature count or as fodder. Only the Flunkies have , not the new .