Cardsplain

Whenever this creature attacks, you may another creature. If you do, put a number of on this creature equal to the sacrificed creature's power.

When this creature , X, where X is this creature's power. (Put X +1/+1 on an you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature first.)

Grade A Grade from the win rate

Win rate when drawn 61.8% +5.6 vs average 8,696 games

Win rates and picks

58.5% 21,167 games
Average pick ()
1.8

By deck

  • Goblin Army 62.9% 4,307 games
  • Ferocious Wolves 61.4% 2,743 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

How to draft it

Roles in each deck

  • Goblin Army Threat

    Each attack can feed it another creature, and it grows by that creature's power in +1/+1 counters . When it you equal to its power, so the size comes back as an . Goblin Army has fodder it is glad to lose: a 1/1 Army from Tidings of War, a Stony-Voiced Goblins whose discard already happened, or a Fearsome Goblin Pair that amasses 4 on the way out.

    How to play it

    Feeding it a 4/4 makes it a 7/6, and if it then you 7, so the opponent has to answer 7 power twice. Attack as a plain 3/2 when the only fodder is a better creature.

    Learn the Goblin Army deck
  • Ferocious Wolves Threat

    Each attack can grow it, because you may another creature for +1/+1 counters equal to that creature's power. When it you equal to its power, which first makes a 0/0 if you have none.

    How to play it

    Feed it Wolf from Chief Warg's Company or Head of the Hunt, or a creature about to die anyway. Blocking it after it has grown gains them little, because the it leaves is as big as it was.

    Learn the Ferocious Wolves deck