The Chief Warg
(This creature can't be blocked except by two or more creatures.)
— Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
Grade C- Grade from the win rate
Win rate when drawn 53.4% −2.8 vs average 12,154 games
Win rates and picks
- 55.1% 27,997 games
- Average pick ()
- 5
By deck
- Ferocious Wolves 54.2% 10,493 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Ideally, you'll already have a creature waiting to attack before you play The Chief Warg. That way, you can cast it and immediately draw a card when you attack with that creature. Even if you can't, getting to draw a card is a very good ferocious ability and we've seen how easy these abilities actually are to enable, which makes this a very powerful build-around for black/green.
Those two, The Chief Warg, and Ravening Warg (don't underestimate the value of incidental lifegain in HOB) are the main reasons to care about .
How to draft it
Roles in each deck
Ferocious Wolves Rewards the plan
Its card draw needs a different 4-power creature already out, and a 3/3 for 4 to most before it has drawn much.
How to play it
Learn the Ferocious Wolves deckCast it after a 4-power creature is on the battlefield, so the first card comes that same turn.