The Master of Lake-town
Whenever a player loses life, that player that many cards. (Damage causes loss of life.)
When The Master of Lake-town , draw a card for each with seven or more cards in it.
Grade C Grade from the win rate
Win rate when drawn 54.7% −1.5 vs average 5,355 games
Win rates and picks
- 56.2% 13,229 games
- Average pick ()
- 3.6
By deck
- Goblin Army 55.7% 2,670 games
- Ferocious Wolves 55.7% 1,774 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Weirdly, drawing The Master of Lake-town late sounds the most appealing. I'd much rather draw it when both players' graveyards are full, allowing me to trade it off and draw two cards. The symmetrical Mindcrank ability is good for enabling this, but putting this out and having it die for no value sounds pretty weak to me.
A strange but generally decent rare. I haven't seen anyone deck out with The Master of Lake-town yet, although I've had a couple of close calls. If you can play it early, your goal is usually to get both players to 7+ cards, then trade it off for a Divination. lets the Master trade at your leisure, although Pinecone Strike can sadly spoil the fun.
How to draft it
Roles in each deck
Goblin Army Early play
The milling and the card draw rarely matter in an attacking deck, so take the Master late, as a . Whenever a player loses life, that player that many cards, your own life from Desolation Prowler and Rage into the Valley included, and when it you draw a card for each with seven or more cards in it.
How to play it
Learn the Goblin Army deckBig creatures won't block it or attack into it, so it holds the ground as your . Once both graveyards hold seven or more cards, trading it off draws you two, so send it into combat then.