Most of white's commons are weak, but three of the top five uncommons by win rate are white. Blue and green have two standouts each.
White
- Celebrate the Mountain-king (4 mana, uncommon ). When it enters, up to one nonland an opponent controls (a creature, an or a , for example) until Celebrate leaves the battlefield, and . It has the highest win rate of any uncommon, 62.2%.
- The Mountain-king's Return (3 mana, uncommon Saga, 61.1% win rate). Chapter I recruits. Chapter II, on your next turn, returns a creature card with 3 or less from your to the battlefield. Chapter III puts a +1/+1 counter on up to one creature.
- Stone by Sunlight (2 mana, uncommon , 60.3% win rate). You choose one mode. It destroys a creature with power 4 or more, or it saves one of yours (until end of turn it becomes an and gains ).
- Magnificent End (5 mana, common instant, 56.8% win rate). It deals 5 damage to a creature, and it costs 3 less if the target is . Cast it for 2 on an attacking creature.

White or blue
- Patient Instructor (3 mana, common creature, 2 power, , 58.3% win rate). Recruits when it enters. Its cost has a hybrid white-or-blue symbol , so it fits any white or blue deck.
Blue
- Plunder the Trollshaws (2 mana, common instant, 58.5% win rate). Draw a card. Later you can cast it again from your graveyard (, 4 mana), and then it draws two, for three cards in total.
- Bilbo, Luckwearer // Burglar's Plot (2 mana, uncommon creature, 1 power, 60.3% win rate). Can't be blocked. Whenever it deals combat damage to a player, draw a card, then discard a card. Its , Burglar's Plot (5 mana ), exchanges control of two nonland permanents that share a card type, for example your 1/1 for their best creature.
Green
- Mirkwood Pathmaker (3 mana, uncommon Elf, 59.6% win rate). Its power and toughness are each equal to the number of lands you control, so it's a 3/3 on turn 3, a 4/4 on turn 4, and it keeps growing. From four lands on it has enough power for .
- Quarrel (2 mana, common instant, 57.0% win rate). Your creature deals damage equal to its power to their creature, and theirs doesn't hit back. It's green's best common , as long as you have a big enough creature.
