Cardsplain

Ordinary Bear's 4 power turns on for Nasty Little Rabbit, and Pinecone Strike burns the blocker in the Rabbit's way.

Few drafters play this deck. It wins 54.6% over 2,822 games, a little below the four most-played decks: Goblin Army (57.6% over 85,459 games), Draw Two (56.4% over 58,594 games), Ferocious Wolves (56.9% over 57,277 games) and Dwarves & Equipment (56.5% over 52,797 games). Ferocious Wolves (black-green) is the green deck most drafters choose instead.

The set's and its five common dual lands are made for Goblin Army, Ferocious Wolves, Dwarves & Equipment, Draw Two and Elf Landfall, and no card asks for both red and green. Red's best cards are built for Goblin Army () and Dwarves & Equipment, and green's for Ferocious Wolves, where black adds more ferocious creatures (Ravening Warg, Nighthowl Pursuer). A few hybrid cards still work here. Their cost has a symbol like that either of two colors can pay. Large Bear, Duskwatch Hunter, Mirkwood Nurturer and Thranduil, Sindarin Liege can be cast with green mana, and Goblin Plate Mail and Dwalin, Weaponmaster with red.

Only five cards have enough games in this deck to measure. Two of them are basic lands, and the other three all do worse here than in their home deck: Pinecone Strike 57.0% here against 60.5% in Goblin Army, Quarrel 56.1% against 58.4% in Ferocious Wolves, Attercop 55.4% against 57.1%.

You end up here when both red and green keep coming to you and black and white are clearly taken. Then 4-power green creatures and red make a fair deck.