Cardsplain
  • Forcing Removal Control. It trails the other black decks (53.2% over 12,745 games against Goblin Army 57.6% over 85,459 games, Ferocious Wolves 56.9% over 57,277 games and Removal Midrange 56.8% over 4,805 games). Start with black's and take the second color the packs give you.
  • Drafting Draw Two's blue cards as if they work the same here. Lakeshore Apothecary (52.7% here, 58.7% in Draw Two), Master's Councillors and Ravenhill Flock reward many extra draws, and this deck has fewer of them. Take removal and creatures that block well instead.
  • Playing black's aggressive cards in a deck that wants to block. Gollum the Abandoned can't block, Dreaded Bat-Cloud's discount needs a creature to die that turn, and Nighthowl Pursuer's bonus needs a creature with 4 or more power. This deck rarely has one, so Nighthowl drops from 60.1% in Goblin Army to 55.2% here.
  • Too few creatures. A deck full of removal and card draw still needs 15–17 creatures to block early and to finish the game. Count a as half a creature at most. If you're short in pack 3, take Front Porch Sentries or Patient Instructor over another draw spell.
  • Wasting recruit and discards. While you still need land drops, keep the lands and throw away a spell, which on a recruit also gets you the Soldier. Once you have five or six lands, the extra lands go. Never discard removal to make a token.
  • Misreading the . Six of the deck's cards are : Bilbo, Luckwearer; Bilbo Baggins, Burglar; Gollum, Silent Slinker; Thranduil, Sindarin Liege; Thrór's Map and Gollum the Abandoned. You can't keep two with the same name on the battlefield, so a second copy is much weaker. Different names are fine, so both Bilbos can be on the battlefield at the same time.