Trade creatures early and answer the rest with Gnashing of Teeth, then win in the air with Long Lake Nuisance once the opponent has no creatures left.
Removal Control is below average at 53.2% over 12,745 games, clearly behind the top five decks (Goblin Army 57.6% over 85,459 games, Ferocious Wolves 56.9% over 57,277 games, Removal Midrange 56.8% over 4,805 games, Dwarves & Equipment 56.5% over 52,797 games and Draw Two 56.4% over 58,594 games), with enough games that it isn't bad luck. It has no and no shared mechanic, so it borrows cards built for other decks, and most of them lose value here. Black's cheap creatures are made for and (Desolation Prowler wins 57.2% here, 61.9% in Ferocious Wolves), and blue's are made for and extra draws in Draw Two (Bilbo, Luckwearer wins 56.6% here, 62.5% in Draw Two). Some keeps its value. Gnashing of Teeth (56.7%) and Stir Up Trouble (56.4%) do about as well here as overall.
So draft it as a black removal deck with blue's drawing and discarding on top. Take removal first, then creatures that block well, then card draw and . It's the right deck when black is wide open but red, green and white are cut, and blue is the color that keeps coming.