Bard's Company
You may cast this spell as though it had if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, . (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature .)
Grade A+ Grade from the win rate
Win rate when drawn 64.1% +7.9 vs average 11,705 games
Win rates and picks
- 58.1% 22,224 games
- Average pick ()
- 2.6
By deck
- Draw Two 65.5% 8,732 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Giving +1/+1 to all your creatures is a very powerful ability and getting to it in as a is exceptionally strong. I'm already sold on Bard's Company on those details alone, but throw in some free recruits and you've got yourself an extremely powerful rare.
However, white has the best rares of any color by a substantial degree.An Unexpected Party, Fíli, Kíli, The Eagles Are Coming!, The Queen of Dale, Bard's Company, Dáin's Company… need I go on?
Obviously an amazing rare, although the is somewhat conditional and it has trouble attacking more than once. Be careful of getting your Bard's Company removed in the middle of combat (or of your WU opponent having it).
Bard's Company: Basically another Last Stand in creature form. Look for humans.
How to draft it
Roles in each deck
Draw Two Rewards the plan
Your Soldier and most of your creatures are Humans, so you can nearly always cast it with . Every other creature you control gets +1/+1, and it recruits as it enters and again each time it attacks. Take it over any common or uncommon.
How to play it
Learn the Draw Two deckThe strongest moment is the opponent's combat, after attackers are declared and before blocks, when every blocker gets +1/+1 and you . If combat offers nothing, it in at their end step and attack on your turn for a second recruit before blocks. in mid-combat takes the +1/+1 away, so against open mana make only blocks that work without the bonus.