Bejeweled Warg
Whenever this creature deals combat damage to a player, choose one —
• Put a on target Wolf you control.
• Create a . (It's an with " , this token: Add one mana of any color.")
Grade B+ Grade from the win rate
Win rate when drawn 60.3% +4.1 vs average 6,572 games
Win rates and picks
- 57.1% 15,327 games
- Average pick ()
- 2.1
By deck
- Ferocious Wolves 61.0% 4,264 games
- Elf Landfall 58.3% 1,308 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Bejeweled Warg is a great cheap creature that really rewards you for protecting it and making sure it can damage your opponent. Once it hits for the first time and picks up a , it increases to 4 power, enabling all of your abilities and making it that much harder to stop on the next turn. If left unchecked, this wolf really will run away with the early game and give you a very solid lead.
How to draft it
Roles in each deck
Ferocious Wolves Threat
Every hit this 3/2 trampler lands on the player becomes a +1/+1 counter on a Wolf you control or a . The first counter on itself makes it a 4-power creature for every combat after that.
How to play it
Learn the Ferocious Wolves deckFew early blockers can stand in front of it. Later, spread the counters to Prowler, Ravening Warg and the Company's , or take the when you are missing a color.
Elf Landfall Threat
Where Attercop and Woodland Weavemaster do their work at home, this 3/2 trampler is a that starts the damage. Each hit on the opponent puts a +1/+1 counter on a Wolf you control (the Warg is one) or makes a .
How to play it
Learn the Elf Landfall deckAttack from turn 3 while their board is small. Take the counter, since a Warg with one survives a block by a 2/2, unless the lets you cast Thranduil or Thranduil's Company a turn early.
Beasts and Burn Threat
Bejeweled Warg attacks for 3 with from turn 3, and its first hit can make it a 4/3 that switches on by itself. Wargling, Duskwatch Hunter and Wilderland Scrounger are Wolves too, so the +1/+1 counter can go on one of them instead.
How to play it
Learn the Beasts and Burn deckTake the counter the first time, and the later when you need mana for a big turn. carries damage past a chump block, so the trigger still happens.