Cardsplain

Whenever a you control enters, you gain 1 life if this is the first time this ability has this turn. If it's the second time, draw a card. If it's the third time, put a on each creature you control.

Grade D+ Grade from the win rate

Win rate when drawn 52.5% −3.7 vs average 4,046 games

Win rates and picks

53.0% 8,292 games
Average pick ()
4.2

By deck

  • Draw Two 53.5% 2,425 games
  • Dwarves & Equipment 51.3% 1,194 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

The key to Belladonna Took is simply to be able to draw at least one card from it. With the and mechanics and the random equipment that some cards make, I imagine this should be quite easy to do with the right deck. Given that, I'd be happy to pick up Belladonna early and try to draft around it; this halfling should be a decent engine when you enable it properly. It might even get to buff your team every now and again.

How to draft it

Roles in each deck

  • Draw Two Rewards the plan

    This 2-mana 2/2 rare counts the entering under your control each turn. The first gains you 1 life, the second draws a card and the third puts a +1/+1 counter on each of your creatures. Draw Two makes about one Soldier a turn, so it rarely gets past the 1 life, and pick 4, where drafters take it, is far too early for this deck.

    How to play it

    Only play it without a better . It draws on a turn when two enter, such as Iron Hills Blacksmith's Axe plus a Soldier, or two recruits that each make a Soldier.

    Learn the Draw Two deck