Boughside Wanderers
When this creature enters, look at the top four cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
— Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Grade C- Grade from the win rate
Win rate when drawn 54.1% −2.1 vs average 13,514 games
Win rates and picks
- 54.2% 29,724 games
- Average pick ()
- 10.3
By deck
- Ferocious Wolves 54.2% 6,358 games
- Elf Landfall 54.8% 5,416 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
A 6-mana common really needs to do a lot of work if it's not going to be an enormous trampler, and boy does Boughside Wanderers manage to do that. It may only be a 4/4, but the trigger should make up for that. The first ability really catches my eye here. Right away, this creature replaces itself with the best out of your top four, and that's a good enough ability to make me happy with a creature of any mana cost.
How to draft it
Roles in each deck
Elf Landfall Gets you extra cards
Six mana buys a 4/4 Elf that looks at your top four cards and may take a card from them, a creature or a land for your next . It attacks as a 6/6 on any later turn you play a land, and as an Elf it can be paid for with Woodland Weavemaster's mana.
How to play it
Learn the Elf Landfall deckOne copy is usually enough at this cost. Take a land with its enter ability when you're short on land drops for Thranduil, and otherwise the best creature.