Dáin, Lord of the Iron Hills
(If you control three or more , , and/or , you have an for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Grade C Grade from the win rate
Win rate when drawn 54.4% −1.8 vs average 15,253 games
Win rates and picks
- 54.7% 32,669 games
- Average pick ()
- 5.7
By deck
- Dwarves & Equipment 54.9% 9,304 games
- Draw Two 54.3% 4,680 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
I don't put any stock in this Ghostly Prison-esque ability at all. Your opponent only needs to pay 1 mana for each creature they attack with, so guess what? They'll probably just pay for it. Dáin, Lord of the Iron Hills feels like it's basically a 2/2 creature for 2 with no other text, and that's not a card I'm interested in playing.
How to draft it
Roles in each deck
Dwarves & Equipment Early play
Dáin, Lord of the Iron Hills gives you a cheap Dwarf with for Kíli, Fíli and . Its storied bonus makes creatures cost each to attack you, which the opponent can pay, so it plays as a plain 2/2 most games.
How to play it
Learn the Dwarves & Equipment deckThe tax bites late, when the opponent wants to spend all their mana on spells and still attack with several creatures. Dáin Ironfoot has a different name, so both Dáins can share the battlefield.