Cardsplain

Whenever you cast a creature spell, put X on target creature you control, where X is that spell's .

— Whenever a land you control enters, create a 2/2 green Bear creature .

Grade B Grade from the win rate

Win rate when drawn 59.2% +3.0 vs average 3,206 games

Win rates and picks

56.2% 7,749 games
Average pick ()
1.6

By deck

  • Ferocious Wolves 57.9% 1,582 games
  • Elf Landfall 61.3% 972 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

I've had to say this a few times already, but expensive that don't affect the board right away are very bad. Except when the things they do are as powerful as this This first ability can dish out an unbelievable number of with each creature you play. There's the obvious downside that you might not have a creature to put them on, but it mostly solves that issue too by giving you a 2/2 Bear on . Dancing from Dark to Dawn reminds me a lot of Primeval Bounty, one of the best cards in M14 when it was first printed. Yes, times have changed in the last 13 years, but this should still have more than enough power to still be relevant in 2026.

Green's only real selling points are a handful of broken rares (Beorn the Fierce, Dancing from Dark to Dawn), two excellent uncommons in Mirkwood Pathmaker and Nasty Little Rabbit, and its potential for synergy with .

How to draft it

Roles in each deck

  • Ferocious Wolves Rewards the plan

    Every creature spell puts +1/+1 counters equal to its on a creature you already control, and every land makes a 2/2 Bear. The Bears count for Beorn the Fierce.

    How to play it

    The trigger before the creature you are casting arrives, so the counters land on one already on the battlefield. Cast it with a creature out and lands still to play.

    Learn the Ferocious Wolves deck
  • Elf Landfall Rewards the plan

    Each land that enters under your control after this mythic makes a 2/2 Bear , and each creature spell you cast puts +1/+1 counters equal to its on a creature you control, six for Boughside Wanderers. Both halves keep working after your creatures die, so one spell doesn't undo it the way it undoes Thranduil's Company.

    How to play it

    Cast it in your first main phase, then play your land for a Bear, and an uncracked Hobbit Hole adds a second. The counters trigger on cast, before the new creature is on the battlefield, so they go on one already there, ideally Bilbo, Luckwearer, who can't be blocked, or Bejeweled Warg.

    Learn the Elf Landfall deck