Cardsplain

[Glóin the Mighty] — Creature — Dwarf Warrior

At the beginning of your first main phase, add .

[Easy Pickings] — —

Easy Pickings deals 1 damage to each creature your opponents control. (Then this card. You may cast the creature later from exile.)

Grade B Grade from the win rate

Win rate when drawn 58.0% +1.8 vs average 19,149 games

Win rates and picks

57.4% 44,530 games
Average pick ()
4.8

By deck

  • Goblin Army 58.3% 8,633 games
  • Dwarves & Equipment 58.0% 8,456 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

Once again, this is an adventurer card where both modes are pretty mediocre, and I don't think the combination of both adds up to very much at all. Glóin the Mighty is just far too small for a creature, even if it does give you extra free mana next turn, and Easy Pickings is incredibly over-costed for what it does. I don't like this one at all. You can do much better.

Glóin the Mighty

How to draft it

Roles in each deck

  • Goblin Army Threat

    Easy Pickings, the 3-mana , deals 1 damage to each creature your opponents control, which clears 1/1 , Nighthowl Pursuer and Gollum, Riddle Master. Glóin, the creature half, is a 4-mana 4/3 that adds at the beginning of each of your first main phases.

    How to play it

    Cast Easy Pickings when it kills two or more creatures, and otherwise play Glóin on turn 4. His has to be spent in that first main phase, so with five lands turn 5 becomes a 7-mana turn for Smaug, the Great Calamity or Stone-Giant of High Pass.

    Learn the Goblin Army deck
  • Dwarves & Equipment Threat

    Easy Pickings, the on Glóin the Mighty, deals 1 damage to each creature your opponents control, a one-sided sweep of and other 1-toughness creatures. Glóin, a 4-mana 4/3 Dwarf, adds at the beginning of your first main phase each turn.

    How to play it

    Against a board of 1-toughness creatures, the comes first. Glóin's arrives in every first main phase, so plan an equip or a second spell for it.

    Learn the Dwarves & Equipment deck
  • Beasts and Burn Sets up the plan

    Glóin the Mighty brings the 4 power the Rabbit wants and adds at the beginning of each of your first main phases, which puts your 6- and 7-drops a turn early. Easy Pickings, the half, is a 3-mana that deals 1 damage to each creature your opponents control.

    How to play it

    Against 1-toughness creatures or a fresh , cast Easy Pickings first and Glóin from later. Otherwise Glóin comes down on turn 4, and on turn 5 its and your lands cast Gandalf, Spark Starter or even Smaug, the Great Calamity before combat.

    Learn the Beasts and Burn deck