Glóin the Mighty // Easy Pickings
[Glóin the Mighty] — Creature — Dwarf Warrior
At the beginning of your first main phase, add .
[Easy Pickings] — —
Easy Pickings deals 1 damage to each creature your opponents control. (Then this card. You may cast the creature later from exile.)
Grade B Grade from the win rate
Win rate when drawn 58.0% +1.8 vs average 19,149 games
Win rates and picks
- 57.4% 44,530 games
- Average pick ()
- 4.8
By deck
- Goblin Army 58.3% 8,633 games
- Dwarves & Equipment 58.0% 8,456 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Once again, this is an adventurer card where both modes are pretty mediocre, and I don't think the combination of both adds up to very much at all. Glóin the Mighty is just far too small for a creature, even if it does give you extra free mana next turn, and Easy Pickings is incredibly over-costed for what it does. I don't like this one at all. You can do much better.
Glóin the Mighty
How to draft it
Roles in each deck
Goblin Army Threat
Easy Pickings, the 3-mana , deals 1 damage to each creature your opponents control, which clears 1/1 , Nighthowl Pursuer and Gollum, Riddle Master. Glóin, the creature half, is a 4-mana 4/3 that adds at the beginning of each of your first main phases.
How to play it
Learn the Goblin Army deckCast Easy Pickings when it kills two or more creatures, and otherwise play Glóin on turn 4. His has to be spent in that first main phase, so with five lands turn 5 becomes a 7-mana turn for Smaug, the Great Calamity or Stone-Giant of High Pass.
Dwarves & Equipment Threat
Easy Pickings, the on Glóin the Mighty, deals 1 damage to each creature your opponents control, a one-sided sweep of and other 1-toughness creatures. Glóin, a 4-mana 4/3 Dwarf, adds at the beginning of your first main phase each turn.
How to play it
Learn the Dwarves & Equipment deckAgainst a board of 1-toughness creatures, the comes first. Glóin's arrives in every first main phase, so plan an equip or a second spell for it.
Beasts and Burn Sets up the plan
Glóin the Mighty brings the 4 power the Rabbit wants and adds at the beginning of each of your first main phases, which puts your 6- and 7-drops a turn early. Easy Pickings, the half, is a 3-mana that deals 1 damage to each creature your opponents control.
How to play it
Learn the Beasts and Burn deckAgainst 1-toughness creatures or a fresh , cast Easy Pickings first and Glóin from later. Otherwise Glóin comes down on turn 4, and on turn 5 its and your lands cast Gandalf, Spark Starter or even Smaug, the Great Calamity before combat.