Cardsplain

Gollum can't block.

When Gollum enters, up to one target card from an opponent's . Each opponent loses 2 life.

, an or creature: Return this card from your graveyard to your hand. Activate only as a .

Grade B- Grade from the win rate

Win rate when drawn 57.1% +0.9 vs average 20,830 games

Win rates and picks

57.1% 47,787 games
Average pick ()
5.5

By deck

  • Goblin Army 57.8% 12,096 games
  • Ferocious Wolves 56.4% 5,426 games
  • Removal Control 52.9% 1,362 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

A creature that can potentially keep coming back but can't block is fairly limited in scope. Gollum the Abandoned looks like a very aggressive creature for the right deck, but your average black deck shouldn't just play it on a whim. More than likely, this means that black/red goblins will like it, but black/green won't.

A major overperformer, as Gollum the Abandoned is very difficult to stabilize against when you're behind. Pinecone Strike is the cleanest answer available. It also acts as hate for Plunder the Trollshaws which is nice.

How to draft it

Roles in each deck

  • Goblin Army Threat

    Each time it enters the opponent loses 2 life, and once it , plus a or creature returns it from your to your hand. This deck has the and spare Armies to pay that more than once, so in a long game it keeps coming back for 2 more.

    How to play it

    It can't block, so don't count it as a for defense. When it , a or a 1/1 at speed to bring it back, and cast it again for another 2 life.

    Learn the Goblin Army deck
  • Ferocious Wolves Threat

    Because it can't block, this fits Goblin Army, which attacks every turn, better than this deck. Each time it enters the opponent loses 2 life, and it returns from your to your hand for and a .

    How to play it

    Play it when you are the attacker, and bring it back with a Wolf as the .

    Learn the Ferocious Wolves deck
  • Removal Control Threat

    Goblin Army attacks with it, makes each opponent lose 2 every time it comes back, and wins 57.8% with it. A deck that wants to block gets a 2/2 that can't, and the return costs plus a creature or you'd rather keep.

    How to play it

    Only a Removal Control deck with more attackers than usual wants it. Aim its enters ability at a card in their .

    Learn the Removal Control deck