Cardsplain

When this creature enters, the top card of your library. Until the end of your next turn, you may play that card.

Grade C+ Grade from the win rate

Win rate when drawn 56.3% +0.1 vs average 37,178 games

Win rates and picks

57.0% 75,776 games
Average pick ()
8.3

By deck

  • Goblin Army 57.0% 25,553 games
  • Dwarves & Equipment 55.7% 8,692 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

There's nothing much wrong with a decently sized that impulse draws you a card on entering. I played a fair few Crimson Operatives back in Marvel Super Heroes, and I imagine I'll play a few Gundabad Opportunists in this format as well.

Red's best commons (Pinecone Strike, Dori, Bearer of Friends, Gundabad Opportunist) and uncommons (Bothersome Noisemaker, Burn, Burn, Tree and Fern, Gandalf, Spark Starter, Misty Mountains Raider) fit into every single deck.

How to draft it

Roles in each deck

  • Goblin Army Gets you extra cards

    You get a 4/2 Goblin and a card for 4 mana, because as it enters you your top card and may play it until the end of your next turn. Its 4 power turns on .

    How to play it

    Cast it before your land drop, so an land can be the land you play. With 2 toughness it trades with , so attack with it rather than keep it home.

    Learn the Goblin Army deck
  • Burn and Draw Threat

    This 4/2 Goblin exiles the top card of your library as it enters, and you may play that card until the end of your next turn, so the body comes with a card attached.

    How to play it

    Cast it in your first main phase, before your land drop. An land can be your land for the turn, and a spell you can't afford yet stays yours through your whole next turn.

    Learn the Burn and Draw deck
  • Beasts and Burn Gets you extra cards

    Gundabad Opportunist brings 4 power for , and the card it exiles when it enters is yours to play until the end of your next turn, so it usually replaces itself.

    How to play it

    Hold your land drop until it has entered. If it exiles a land, play that one and keep the land in your hand. A spell you can't afford yet decides next turn's mana.

    Learn the Beasts and Burn deck