Stony-Voiced Goblins
When this creature enters, each opponent discards a card.
Grade C+ Grade from the win rate
Win rate when drawn 55.8% −0.4 vs average 40,456 games
Win rates and picks
- 56.6% 79,463 games
- Average pick ()
- 7.1
By deck
- Goblin Army 56.3% 23,764 games
- Ferocious Wolves 55.3% 9,603 games
- Removal Control 54.2% 3,522 games
- Removal Midrange 55.9% 1,310 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Ravenous Rats variants are usually great in Limited. You should be able to make use of the 1/1 and having your opponent discard a useful card is practically the same as you drawing one. Stony-Voiced Goblins looks like one of the best things a black deck will be able to do on turn 2, and then you can it for value on a later turn. It'll be a premium common in The Hobbit.
Black has one of the better weapons against Crude Bent Blade in the format (Stony-Voiced Goblins).
Stony-Voiced Goblins: Try to hold a basic or card in hand later on in the game if you can. It's usually safe to hold one basic, but don't hold too many or you may miss double spell sequences later.
Lake-town Mariners: Have yet to be blown out by this, but in theory you could use it for speed triggers, untapped blockers, surprise enters abilities, or even a draw step Stony-Voiced Goblins.
How to draft it
Roles in each deck
Goblin Army Early play
The opponent chooses what to discard, so the cheap Goblin body matters more, as fodder for Stir Up Trouble, Rhovanion Rampager and Bolg of the North.
How to play it
Learn the Goblin Army deckThe discard hits harder when they hold one or two cards, so turn 5 or 6 is a fine time for it. Keep it beside your , where an opposing Crude Bent Blade takes the 1/1 instead.
Ferocious Wolves Early play
Each opponent discards a card as it enters, and the 1/1 left behind is the creature you give up to their Crude Bent Blade or to Stir Up Trouble.
How to play it
Learn the Ferocious Wolves deckPlay it early, while their hand is full.
Removal Midrange Early play
Each opponent discards a card of their choice as it enters, so against a full hand it trades your for a card and leaves a 1/1 behind. That 1/1 also shields your better creatures from an opposing Crude Bent Blade.
How to play it
Learn the Removal Midrange deckTurn 2, while their hand is full, is when the discard hurts most. The Mountain-king's Return brings it back for a second discard.