Thranduil's Company
As long as you control another Elf, you may play an additional land on each of your turns.
— Whenever a land you control enters, put two on target creature you control. It gains until end of turn.
Grade A Grade from the win rate
Win rate when drawn 62.1% +5.9 vs average 7,550 games
Win rates and picks
- 55.9% 15,953 games
- Average pick ()
- 2.6
By deck
- Elf Landfall 63.1% 3,470 games
- Draw Two 63.9% 1,316 games
- Ferocious Wolves 58.7% 1,310 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
You might think that additional land drops are incredibly good for a deck in Limited, but unfortunately you'd be mistaken. All too often, you'll just run out of lands to play and you'll find you never even used your additional land drops. It's only through cards like Icetill Explorer and fetch lands that these abilities really start to pop off. As such, Thranduil's Company is little more than a 3/4 for 4 with a good landfall trigger. Don't get me wrong: It's a good card, but the first ability is almost completely useless and doesn't really factor into my grade.
Thranduil's Company
One of the most commonly splashed cards in the format, because it's really, really busted. My favorite thing to do with Thranduil's Company is just to play a Hobbit Hole and go to attacks, which makes any one of your creatures effectively +2/+2 at will!
How to draft it
Roles in each deck
Elf Landfall Rewards the plan
Every land that enters under your control puts two +1/+1 counters on one of your creatures, so once this 4-mana 3/4 is out, each land drop is a +2/+2 that stays. Count the extra land drop as a bonus, since it needs another Elf and a spare land in hand.
How to play it
Learn the Elf Landfall deckTake it first in these colors. Its counters do the most on a trampler such as Bejeweled Warg or Large Bear, where a chump blocker no longer soaks up the extra damage. The that comes with each trigger lets the creature you grew attack and still block on their turn.