Thranduil's Decree
. If a spell is countered this way, it instead of putting it into its owner's . You may cast that card without paying its mana cost for as long as it remains exiled.
Grade D Grade from the win rate
Win rate when drawn 51.0% −5.2 vs average 4,094 games
Win rates and picks
- 49.7% 8,372 games
- Average pick ()
- 10
By deck
- Draw Two 53.4% 1,985 games
- Elf Landfall 47.1% 1,023 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
We really have come a long way since Spelljack haven't we? Thranduil's Decree is mostly just a functional reprint of this classic spell, and I'm all here for it. Now, 6 mana is a hell of a lot for a , but by exiling the spell and letting you cast that for free, it's also giving you a whole card back as well as a mana rebate. So as long as you counter something that costs about 3 mana or more, you're getting very well paid off. On the other hand, 6 mana is still a lot, so if I'm massively wrong about any card's grade in The Hobbit, it's bound to be this one.
Thranduil's Decree: If your opponent is passing with up over and over, please remember this exists. You can't always play around Thranduil's Decree if you're super behind or in a top-deck war.
Thranduil's Decree at six mana is not a type of card we often get nowadays. It's effectively an In Bolas's Clutches at speed if you time it right. The problem is that it can't hit something already in play, but that's a reasonable price to pay.
How to draft it
Roles in each deck
Burn and Draw Removal
Six mana to counter one spell is too much. It hits a spell only as it is cast, never a creature already on the battlefield, though a it counters is and yours to cast for free while it stays there.
How to play it
Learn the Burn and Draw deckLeave it in the sideboard. If it makes the deck anyway, save it for a stalled late game where your mana has no other use and they are clearly holding a big spell.