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Choose one —

• Destroy target creature with .

• Put a on target creature you control. It gains and until end of turn. (It can't be the target of spells or abilities your opponents control.)

Grade C- Grade from the win rate

Win rate when drawn 54.2% −2.0 vs average 13,727 games

Win rates and picks

54.8% 31,940 games
Average pick ()
10.2

By deck

  • Ferocious Wolves 55.1% 9,082 games
  • Elf Landfall 53.0% 3,044 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

Warg Tactics is clearly an excellent sideboard card, but is it worth playing in the main? I'm not convinced that it is. It's a 2-mana Snakeskin Veil, but often the power of that is that it's so cheap. Plummet is also a card that isn't good enough in most main decks. I wouldn't be surprised if this ended up being main deckable, but for now I'll start it in the side.

Warg Tactics

How to draft it

Roles in each deck

  • Ferocious Wolves Combat trick

    The counter mode protects Chief Warg's Company or a big Rabbit from a targeted spell with a +1/+1 counter , and until end of turn. The other mode destroys a , so it is seldom dead in your hand.

    How to play it

    Hold 2 mana open for it when your best creature is worth protecting. doesn't stop Crude Bent Blade, which targets the player.

    Learn the Ferocious Wolves deck
  • Elf Landfall Removal

    One mode destroys a creature with . The other puts a +1/+1 counter on your creature and gives it and until end of turn. Against Draw Two and red decks with Dragons it is a 2-mana kill spell, and against decks without fliers it is only a trick that saves your best creature.

    How to play it

    Save it for the that is beating you, after attackers are declared or at the end of their turn. When they aim at your best creature, answer with the other mode, and their spell no longer has a legal target, so it doesn't . Don't spend it as a plain pump in combat while their fliers are still in their deck.

    Learn the Elf Landfall deck