Cardsplain

Whenever you attack, 2. (Put two on an you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature first.)

Grade B Grade from the win rate

Win rate when drawn 58.5% +2.3 vs average 23,696 games

Win rates and picks

57.5% 52,746 games
Average pick ()
3.6

By deck

  • Goblin Army 59.4% 14,355 games
  • Dwarves & Equipment 57.5% 6,260 games
  • Burn and Draw 60.7% 810 games

Win rates from , 323,114 games. This card is compared with the set average (56.2%).

Reviews

Five-drops are a dime a dozen these days, with some decks not even wanting them. I think you're likely to find something much better to fill this slot on your , but Misty Mountains Raider could be good in a pinch. I mean, Bolg of the North is very powerful and also costs 5, and I don't think I'd want to play both.

Red's best commons (Pinecone Strike, Dori, Bearer of Friends, Gundabad Opportunist) and uncommons (Bothersome Noisemaker, Burn, Burn, Tree and Fern, Gandalf, Spark Starter, Misty Mountains Raider) fit into every single deck.

How to draft it

Roles in each deck

  • Goblin Army Rewards the plan

    Its triggers whenever you attack, whichever creatures you send, so the 5-mana 4/4 grows the while it stays home to block.

    How to play it

    Send the alone and the 2 counters land right after attackers are declared, before blocks. With no Army yet, the new gets the counters but isn't attacking. When racing, keep the Raider home as a blocker.

    Learn the Goblin Army deck
  • Dwarves & Equipment Threat

    Whenever you attack with any creatures, Misty Mountains Raider 2, so its grows by two counters every turn you attack. That Army is one more body for your .

    How to play it

    Play the 5-mana 4/4 once you already attack every turn. The trigger counts any attack, so the Raider can stay home as a blocker. One like this is plenty at the top of your .

    Learn the Dwarves & Equipment deck
  • Burn and Draw Threat

    A 4/4 for 5 blocks most ground creatures, and the grows by two counters whenever you attack, whether or not the Raider joins in.

    How to play it

    Send something safe in each turn, such as Bilbo, Luckwearer or a , and keep the 4/4 home. A turn without an attack costs you two counters, so cast it the turn you 5 mana.

    Learn the Burn and Draw deck
  • Beasts and Burn Threat

    Its 4 power turns on, and every turn you attack it 2, so the brings a second threat with it.

    How to play it

    Any attack sets off the trigger, so the Raider can stay home to block while the Rabbit or Pathmaker attacks. Two attacks make a 4/4 .

    Learn the Beasts and Burn deck