Thorin's Last Stand
Choose one —
• Creatures you control get +2/+1 until end of turn.
• Destroy target or . You gain 2 life.
Grade D- Grade from the win rate
Win rate when drawn 49.2% −7.0 vs average 4,079 games
Win rates and picks
- 50.5% 9,168 games
- Average pick ()
- 11.6
By deck
- Dwarves & Equipment 48.8% 2,222 games
- Draw Two 51.0% 1,599 games
Win rates from , 323,114 games. This card is compared with the set average (56.2%).
Reviews
Inspired Charge has been a playable common in several Limited formats in the past, and Thorin's Last Stand is a strict upgrade. While the +2/+1 mode is the main reason you want to play the card, having it be a Disenchant in a pinch is a nice little bonus.
Thorin's Last Stand: Also randomly a disenchant.
How to draft it
Roles in each deck
Dwarves & Equipment Combat trick
Thorin's Last Stand costs 4 for a one-turn +2/+1 to your creatures, or for destroying an or and gaining 2 life, at speed. Four mana is too much for either mode, and no card in the deck has a lower win rate.
How to play it
Learn the Dwarves & Equipment deckKeep it in the sideboard for a deck whose or you can't otherwise remove.
Removal Midrange Combat trick
The main mode gives your creatures +2/+1 until end of turn, which pays off only when four or five creatures attack together. The other mode (destroy an or , gain 2 life) is too narrow for your main deck.
How to play it
Learn the Removal Midrange deckLeave it out. If your event lets you change your deck between games, bring it in against The Arkenstone, a strong or their own Celebrate the Mountain-king, since destroying that returns the card it .