Cardsplain

Players talk in shorthand: "I'll it", "that's a ", "they're blue".

Moving cards between zones. A zone is a place a card can be: library, hand, battlefield, , the and . Most table slang names a move from one zone to another.

  • (enters the battlefield): a arrives on the battlefield. An "ETB trigger" is an ability that starts "When this enters". Long-Bodied Grey Dog's ETB makes a .
  • (leaves the battlefield): a permanent goes from the battlefield to any other zone, such as a hand, a graveyard, exile or a library.
  • : put into a graveyard from the battlefield. Destroyed, and killed by damage all count. A dies too, because it reaches the graveyard for a moment before it ceases to exist. Exile is not dying.
  • Sacrifice: you put your own permanent into the graveyard. Only its controller can sacrifice it, so when Crude Bent Blade enters and makes the opponent sacrifice a creature, they pick which one.
  • Exile: the card goes to the exile zone, face up beside the game. Most cards that exile keep it there. Pinecone Strike exiles a creature it would kill, so that creature never dies.
  • : return a permanent (or a spell, with Bilbo's Gambit) to its owner's hand. The card isn't lost, because its owner can cast it again. A bounced token ceases to exist.
  • Flicker or blink: exile a permanent and return it to the battlefield, at once or at the end of the turn. It comes back as a new permanent, so its ETB happens again.
  • : put cards from the top of a library straight into the graveyard.
Adventure of Lake-town Mariners
Gone Fishing is a flicker. It exiles two creatures or lands you control, in any mix, and returns them at once.
Text box of Mirkwood Nurturer
Mirkwood Nurturer bounces another of your permanents, so you can cast it again for its ETB.